AGS.Editor.Components.SpeechComponent._agsEditor_GetSourceControlFileList C# (CSharp) Method

_agsEditor_GetSourceControlFileList() private method

private _agsEditor_GetSourceControlFileList ( IList fileNames ) : void
fileNames IList
return void
        private void _agsEditor_GetSourceControlFileList(IList<string> fileNames)
        {
            if (_agsEditor.CurrentGame.Settings.BinaryFilesInSourceControl)
            {
                Utilities.AddAllMatchingFiles(fileNames, OGG_VORBIS_FILE_FILTER, true);
                Utilities.AddAllMatchingFiles(fileNames, MP3_FILE_FILTER, true);
                Utilities.AddAllMatchingFiles(fileNames, WAVEFORM_FILE_FILTER, true);
                Utilities.AddAllMatchingFiles(fileNames, PAMELA_FILE_FILTER, true);
                Utilities.AddAllMatchingFiles(fileNames, PAPAGAYO_FILE_FILTER, true);
            }
        }