WolfState.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() private method

private OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
	void OnTriggerEnter2D(Collider2D other)
	{
		if (other.tag == "Player") 
		{
			if (rainedHat == true ) {
				WolfFeeling [0].SetActive(false);
				WolfFeeling [1].SetActive(true);
                Hat.SetActive(false);
//                Destroy(Hat);
            } else 
			{
				WolfFeeling [0].SetActive(true);
				WolfFeeling [1].SetActive(false);
			}
		}
	}
}