void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
if (rainedHat == true ) {
WolfFeeling [0].SetActive(false);
WolfFeeling [1].SetActive(true);
Hat.SetActive(false);
// Destroy(Hat);
} else
{
WolfFeeling [0].SetActive(true);
WolfFeeling [1].SetActive(false);
}
}
}
}