void Start()
{
ambiente2 = gameObject.AddComponent<AudioSource>();
//ambiente2.clip = Resources.Load("Sounds/music1") as AudioClip;
ambiente2.volume = 0.5f;
//ambiente2.Play();
GameObject menuVol;
myBtn = GameObject.Find("ButtonSound").GetComponent<Button>();;
myImage = Resources.Load<Sprite>("mute"); // Make sure not to include the file extension
//Make sure it is added in the Inspector. Or reference it using GameObject.Find.
myBtn.image.sprite = myImage; // That is right, no need to GetComponent.
//ambiente2.GetComponent.<VolumeControlAccess>().xxx = 2;
//artificialIntelligence = GameObject.Find("EnemyPlayer1").GetComponent<Player>();
//civilitzation = GameObject.Find("EnemyPlayer1").GetComponent<Player>().civilization;
}