public override void Start()
{
base.Start ();
InventoryReady=false;
GameWorldController.instance.playerUW=this;
XAxis.enabled=false;
YAxis.enabled=false;
MouseLookEnabled=false;
Cursor.SetCursor (UWHUD.instance.CursorIconBlank,Vector2.zero, CursorMode.ForceSoftware);
InteractionMode=UWCharacter.DefaultInteractionMode;
//Tells other objects about this component;
RuneSlot.playerUW=this.GetComponent<UWCharacter>();
Magic.playerUW=this.GetComponent<UWCharacter>();
SpellProp.playerUW = this.gameObject.GetComponent<UWCharacter>();
UWHUD.instance.InputControl.text="";
UWHUD.instance.MessageScroll.Clear ();
}