Tools.ChangeChildLayer C# (CSharp) Method

ChangeChildLayer() public static method

public static ChangeChildLayer ( Transform, t, int layer ) : void
t Transform,
layer int
return void
    public static void ChangeChildLayer(Transform t, int layer)
    {
        t.gameObject.layer = layer;
        for (int i = 0; i < t.childCount; ++i)
        {
            Transform child = t.GetChild(i);
            child.gameObject.layer = layer;
            ChangeChildLayer(child, layer);
        }
    }

Usage Example

Example #1
0
 static int ChangeChildLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         Tools.ChangeChildLayer(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }