static int AddChildToTarget(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
Tools.AddChildToTarget(arg0, arg1);
return(0);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}