Tools.AddChildToTarget C# (CSharp) Method

AddChildToTarget() public static method

public static AddChildToTarget ( Transform, target, Transform, child ) : void
target Transform,
child Transform,
return void
    public static void AddChildToTarget(Transform target, Transform child)
    {
        child.SetParent(target, false);
        child.localScale = Vector3.one;
        child.localPosition = Vector3.zero;
        child.localRotation = Quaternion.identity;
        ChangeChildLayer(child, target.gameObject.layer);
    }
}

Usage Example

Example #1
0
 static int AddChildToTarget(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
         UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
         Tools.AddChildToTarget(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }