SteamVR_RenderModel.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
    void OnEnable()
    {
        if (!string.IsNullOrEmpty(modelOverride))
            SetModel(modelOverride);
        else
            SteamVR_Utils.Event.Listen("device_connected", OnDeviceConnected);
    }