StartupSequence.LookAtApproachWaypoint C# (CSharp) Method

LookAtApproachWaypoint() public method

public LookAtApproachWaypoint ( int waypointIndex ) : void
waypointIndex int
return void
    void LookAtApproachWaypoint(int waypointIndex)
    {
        if (!(waypointIndex >= planetApproachPathPositions.Length-1))
            Player.Instance.transform.DOLookAt(planetApproachPathPositions[waypointIndex + 1], 2f);
    }