IEnumerator EnableGameplayElements()
{
Player.Instance.transform.rotation = playerGameplayStartTransform.rotation;
Player.Instance.transform.position = playerGameplayStartTransform.position + playerGameplayStartTransform.up;
Player.Instance.GetComponent<ForceMover>().enabled = true;
Player.Instance.GetComponent<PlanetOrientation>().enabled = true;
Player.Instance.GetComponent<WeebleWobble>().enabled = true;
Player.Instance.GetComponent<HoverJump>().enabled = true;
SpawnSystem.Instance.enabled = true;
Destroy(this.gameObject);
yield return null;
}