IEnumerator Start()
{
background_texture = Resources.Load("SpellbookMock") as Texture2D;
button_style.normal.background = button_up_texture;
button_style.active.background = button_down_texture;
button_style.normal.textColor = Color.white;
button_style.active.textColor = new Color(0.75f,0.75f,0.75f);
button_style.alignment = TextAnchor.MiddleCenter;
button_style.fontSize = 30;
//set code_style
code_style.fontSize = 20;
code_style.normal.textColor = Color.black;
code_style.font = code_font;
code_style.wordWrap = false;
//set code_style for display of small spellbook
half_code_style.fontSize = 20; //will be reset based on scaling
half_code_style.normal.textColor = Color.black;
half_code_style.font = code_font;
half_code_style.wordWrap = false;
ide = GameObject.Find("IDE").GetComponent<IDE>();
return null;
}