public void deactivatePanel()
{
for(int i = 0; i < switchButtons.Length; i++)
{
switchButtons[i].gameObject.SetActive(false);
}
if(mainButton != null)
{
mainButton.interactable = false;
}
if(screenLabel.Length > 0)
{
for(int i = 0; i < screenLabel.Length; i++)
{
screenLabel[i].gameObject.SetActive(false);
}
}
displayPanel.color = new Color(displayPanel.color.r, displayPanel.color.g, displayPanel.color.b, 0.1f);
setPanelObjectStates (false);
}