void Update () {
Vector2 heading = transform.position - player.position;
float distance = heading.magnitude;
Vector2 direction = heading / distance;
// float mouseposx = player.position.x - transform.position.x;
// float mouseposy = player.position.y - transform.position.y;
// float angle = Mathf.Atan2(mouseposy, mouseposx) * Mathf.Rad2Deg;
movement = new Vector2(speed * direction.x * -1,speed * direction.y * -1);
if(distance < 2f)
{
Destroy(gameObject);
}
}