Points.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
	void Update () {
		Vector2 heading = transform.position - player.position;



		float distance = heading.magnitude;
		Vector2 direction = heading / distance;

		// float mouseposx = player.position.x - transform.position.x;
	    // float mouseposy = player.position.y - transform.position.y;
	    // float angle = Mathf.Atan2(mouseposy, mouseposx) * Mathf.Rad2Deg;

		movement = new Vector2(speed * direction.x * -1,speed * direction.y * -1);


		if(distance < 2f)
		{
			Destroy(gameObject);
		}

	}