LWFObject.Deactivate C# (CSharp) Method

Deactivate() public method

public Deactivate ( ) : void
return void
    public virtual void Deactivate()
    {
        AddLoadCallback((o) => {
            --activateCount;
            if (activateCount == 0) {
                bool attachVisible = lwf.attachVisible;
                lwf.SetAttachVisible(false);
                lwf.Render();
                lwf.SetAttachVisible(attachVisible);
        #if UNITY_3_5
                gameObject.active = false;
        #else
                gameObject.SetActive(false);
        #endif
            }
        });
    }