void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.name == "BasementWallRight") //&& isCaught)
{
this.gameObject.SetActive(false);
}
//If the player collides with the patrolling enemy and is not caught and hunter is moving
if (col.gameObject.tag == "Player" && !player.hide && speed>0) //&& isCaught)
{
player.canHide = false;
player.killedByHunter = true;
killPlayer = true;
anim.SetBool("Kill", true);
//stores instance of this in player
player.hunterScript = this;
//Monster stops moving
speed = 0;
player.normalSpeed = 0;
player.SetInvisible();
//anim.ResetTrigger("Kill");
////removed fip code, possibly needs an offset
//If monster is facing left and the player is behind the monster OR monster is facing
//right and player is behind the monster
/*
if ((!facingRight && (gameObject.transform.position.x < player.transform.position.x))
|| (facingRight && (gameObject.transform.position.x > player.transform.position.x)))
{
//Flip the monster to face the player
FlipEnemy();
}
*/
}
}