public virtual void OnCollisionExit2D(Collision2D coll)
{
// Make opaque if all characters have left
CharacterMove character = coll.transform.GetComponent<CharacterMove>();
if (character != null)
{
numChar--;
if (numChar == 0)
{
myRenderer.color = new Color(1f, 1f, 1f, 1f);
}
}
}
}