GameStateBehaviour.SetUpRings C# (CSharp) Method

SetUpRings() private method

private SetUpRings ( ) : void
return void
	private void SetUpRings () {
		
		rocketRing = PhotonNetwork.Instantiate ("rocketRing", Vector3.down * OBJECT_DEFAULT_POSITION, Quaternion.identity, 0);
		rocketRing.transform.localPosition = new Vector3(0,tableLocalScale.y*3/2,0);
		PowerUpRing powerUpRing = rocketRing.GetComponent<PowerUpRing> ();
		powerUpRing.isMyPhotonView = true;
		powerUpRing.OnHitRing += OnHitRing;

		shotGunRing = PhotonNetwork.Instantiate ("shotgunRing", Vector3.down * OBJECT_DEFAULT_POSITION, Quaternion.identity, 0);
		shotGunRing.transform.localPosition = new Vector3(0,tableLocalScale.y*3/2,0);
		powerUpRing = shotGunRing.GetComponent<PowerUpRing> ();
		powerUpRing.isMyPhotonView = true;
		powerUpRing.OnHitRing += OnHitRing;
	}