private void SetUpRings () {
rocketRing = PhotonNetwork.Instantiate ("rocketRing", Vector3.down * OBJECT_DEFAULT_POSITION, Quaternion.identity, 0);
rocketRing.transform.localPosition = new Vector3(0,tableLocalScale.y*3/2,0);
PowerUpRing powerUpRing = rocketRing.GetComponent<PowerUpRing> ();
powerUpRing.isMyPhotonView = true;
powerUpRing.OnHitRing += OnHitRing;
shotGunRing = PhotonNetwork.Instantiate ("shotgunRing", Vector3.down * OBJECT_DEFAULT_POSITION, Quaternion.identity, 0);
shotGunRing.transform.localPosition = new Vector3(0,tableLocalScale.y*3/2,0);
powerUpRing = shotGunRing.GetComponent<PowerUpRing> ();
powerUpRing.isMyPhotonView = true;
powerUpRing.OnHitRing += OnHitRing;
}