void Awake () {
throwDirection = Vector3.forward;
Initialize <States> ();
InvalidPlayerPositionText.SetActive (false);
YouWonText.SetActive (false);
YouLoseText.SetActive (false);
PairingInfoText.SetActive (false);
ReplayButton.SetActive (false);
gameCameraTransform = GameObject.Find ("Tango AR Camera").transform;
beerPongInstance = GetComponentInParent<BeerPong> ();
beerPongInstance.ActivateGamePlay += HandleActivateGamePlay;
ringBalls = new List<GameObject> ();
obstacles = new List<GameObject> ();
}