void Parade()
{
if(lastTimeParade > Time.realtimeSinceStartup - 4.0f)
{
//Ajouter Ce sort n'est pas encore disponible
SfText = Instantiate(Resources.Load("Prefab/SfUse"),new Vector3(0.4f,0.20f,0f), Quaternion.identity) as GameObject;
SfText.guiText.color = Color.red;
SfText.guiText.text = "Ce sort n'est pas encore disponible";
return;
}
if(!barreAction.useVap(1))
return;
lastTimeParade=Time.realtimeSinceStartup;
Debug.Log("Parade");
Instantiate(Resources.Load<GameObject>("Prefab/Sparkle Rising"), transform.position, transform.rotation);
PlayerCaract.setParade(true);
//myEnemyScript.SetVitality(myEnemyLife);
}