EnemyTargeting.Parade C# (CSharp) Method

Parade() public method

public Parade ( ) : void
return void
    void Parade()
    {
        if(lastTimeParade > Time.realtimeSinceStartup - 4.0f)
        {
            //Ajouter Ce sort n'est pas encore disponible
            SfText =  Instantiate(Resources.Load("Prefab/SfUse"),new Vector3(0.4f,0.20f,0f), Quaternion.identity) as GameObject;
            SfText.guiText.color = Color.red;
            SfText.guiText.text = "Ce sort n'est pas encore disponible";
            return;
        }

        if(!barreAction.useVap(1))
            return;

        lastTimeParade=Time.realtimeSinceStartup;

        Debug.Log("Parade");

        Instantiate(Resources.Load<GameObject>("Prefab/Sparkle Rising"), transform.position, transform.rotation);
        PlayerCaract.setParade(true);
        //myEnemyScript.SetVitality(myEnemyLife);
    }