void OnGUI()
{
if(selectedTarget)
{
//Background
GUI.DrawTexture(new Rect(Screen.width / 2 - 150, 0 ,300,50), EmptyEnemyLife);
//Foreground
GUI.BeginGroup(new Rect(Screen.width / 2 - 150, 0 ,(myEnemyScript.GetVitality() * 300 / myEnemyScript.GetMaxVitality()),50));
GUI.DrawTexture(new Rect(0,0,300,50),EnemyLife);
GUI.EndGroup();
}
}