ByteBuffer.ReadByte C# (CSharp) Method

ReadByte() public method

public ReadByte ( ) : byte
return byte
    public byte ReadByte()
    {
        return mBinaryReader.ReadByte();
    }

Usage Example

Example #1
0
        public void Load_Pet(ByteBuffer buff)
        {
            SummonType = buff.ReadUInt32(); //1 = summon, 2 = pet
            ID = buff.ReadUInt32();
            NPCID = buff.ReadUInt32();
            isAttackAble = buff.ReadUInt32();//attackable = 0

            X = buff.ReadUInt32();
            Y = buff.ReadUInt32();
            Z = buff.ReadUInt32();
            Heading = buff.ReadInt32();
            buff.ReadUInt32();//0x00

            MatkSpeed = buff.ReadUInt32();
            PatkSpeed = buff.ReadUInt32();
            RunSpeed = buff.ReadUInt32();
            WalkSpeed = buff.ReadUInt32();
            SwimRunSpeed = buff.ReadUInt32();
            SwimWalkSpeed = buff.ReadUInt32();
            flRunSpeed = buff.ReadUInt32();
            flWalkSpeed = buff.ReadUInt32();
            if (Globals.gamedata.Chron >= Chronicle.CT1)
            {
                FlyRunSpeed = buff.ReadUInt32();
                FlyWalkSpeed = buff.ReadUInt32();
            }

            MoveSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
            AttackSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
            CollisionRadius = System.Convert.ToSingle(buff.ReadDouble());
            CollisionHeight = System.Convert.ToSingle(buff.ReadDouble());

            LWeapon = buff.ReadUInt32();
            Armor = buff.ReadUInt32();
            RWeapon = buff.ReadUInt32();

            HasOwner = buff.ReadByte(); //owneronline
            isRunning = buff.ReadByte();
            isInCombat = buff.ReadByte();
            isAlikeDead = buff.ReadByte();
            isSummoned = buff.ReadByte(); //isSummoned 0=teleported  1=default   2=summoned

            if (Globals.gamedata.Chron >= Chronicle.CT3_0)
            {
                buff.ReadUInt32(); //FF FF FF FF
            }
            Name = buff.ReadString();
            if (string.IsNullOrWhiteSpace(Name))
            {
                Name = Util.GetNPCName(NPCID);//"Unnamed Pet";
            }
            if (Globals.gamedata.Chron >= Chronicle.CT3_0)
            {
                buff.ReadUInt32(); //FF FF FF FF
            }
            Title = buff.ReadString(); //OwnerName
            buff.ReadUInt32();//1

            PvPFlag = buff.ReadUInt32();
            Karma = buff.ReadInt32();

            Cur_Fed = buff.ReadUInt32();
            Max_Fed = buff.ReadUInt32();

            Cur_HP = buff.ReadUInt32();
            Max_HP = buff.ReadUInt32();

            Cur_MP = buff.ReadUInt32();
            Max_MP = buff.ReadUInt32();

            SP = buff.ReadUInt32();
            Level = buff.ReadUInt32();
            XP = buff.ReadUInt64();

            XP_ThisLevel = buff.ReadUInt64();
            XP_NextLevel = buff.ReadUInt64();

            Cur_Load = buff.ReadUInt32();
            Max_Load = buff.ReadUInt32();

            Patk = buff.ReadUInt32();
            PDef = buff.ReadUInt32();
            Accuracy = buff.ReadUInt32();// p
            Evasion = buff.ReadUInt32();//p
            Focus = buff.ReadUInt32();//p
            Matk = buff.ReadUInt32();
            MDef = buff.ReadUInt32();

            buff.ReadUInt32();//m acu
            buff.ReadUInt32();//m eva
            buff.ReadUInt32();//m crit

            buff.ReadUInt32();// speed
            buff.ReadUInt32();//patak sped
            buff.ReadUInt32();// cast

            /*if (Globals.gamedata.Chron < Chronicle.CT3_0)
            {
                AbnormalEffects = buff.ReadUInt32(); //AbnormalEffect bleed=1; poison=2; poison & bleed=3; flame=4;
            }
            else
            {
                buff.ReadUInt32(); //??
            }*/
            Mountable = buff.ReadUInt16();

            buff.ReadByte();
            buff.ReadUInt16();

            if (Globals.gamedata.Chron >= Chronicle.CT1)
            {
                TeamCircle = buff.ReadByte();
                /*if (Globals.gamedata.Chron >= Chronicle.CT3_0)
                {
                    //buff.ReadUInt32(); //00 00 00 00
                    buff.ReadUInt16();
                    AbnormalEffects = buff.ReadUInt32();
                    buff.ReadUInt32(); //00 00 00 00
                    buff.ReadUInt16(); //00 00 00 00
                }*/
                SSUsage = buff.ReadUInt32();
                SPSUSage = buff.ReadUInt32();
                Form = buff.ReadUInt32();
                buff.ReadUInt32();//0x00
                if (Globals.gamedata.Chron >= Chronicle.CT3_0)
                {
                    //buff.ReadUInt16(); //00 00
                    try
                    {
                        buff.ReadUInt32(); //00 00
                        buff.ReadUInt32(); //02 00 00 00 current pet points
                        buff.ReadUInt32(); //06 00 00 00 max pet points

                        uint abn_count = buff.ReadUInt32();
                        if (abn_count < 30) // well ... its oddi wayso :P
                        {
                            _AbnEffects.Add(buff.ReadUInt32());
                        }


                    }
                    catch
                    {

                    }
                }
            }
            else
            {
                HasOwner = buff.ReadByte();
                SSUsage = buff.ReadUInt32();
                Form = buff.ReadUInt32();
                buff.ReadUInt32();//0x00
            }
        }
All Usage Examples Of ByteBuffer::ReadByte