Armour.UpdateQuality C# (CSharp) Method

UpdateQuality() public method

public UpdateQuality ( ) : void
return void
    public override void UpdateQuality()
    {
        //Needs to be called when damaged.
        if ((objInt().Quality>0) && (objInt().Quality<=15))
        {
            if (GameWorldController.instance.playerUW.isFemale)
            {
                    SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconFemaleLowestQuality[objInt().item_id]);
            }
            else
            {
                SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconMaleLowestQuality[objInt().item_id]);
            }
        }
        else if ((objInt().Quality>15) && (objInt().Quality<=30))
        {
            //Low quality
            if (GameWorldController.instance.playerUW.isFemale)
            {
                        SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconFemaleLowQuality[objInt()	.item_id]);
            }
            else
            {
                SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconMaleLowQuality[objInt().item_id]);
            }
        }
        else if ((objInt().Quality>30) && (objInt().Quality<=45))
        {
            //Medium
            if (GameWorldController.instance.playerUW.isFemale)
            {
                    SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconFemaleMediumQuality[objInt().item_id]);
            }
            else
            {
                    SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconMaleMediumQuality[objInt().item_id]);
            }
        }
        else if ((objInt().Quality>45) && (objInt().Quality<=63))
        {
            //Best
            if (GameWorldController.instance.playerUW.isFemale)
            {
                SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconFemaleBestQuality[objInt().item_id]);
            }
            else
            {
                SetEquipTexture(GameWorldController.instance.objectMaster.EquippedIconMaleBestQuality[objInt().item_id]);
            }
        }
        //objInt().SetEquipDisplay(Sprite.Create(EquipDisplay,new Rect(0,0,EquipDisplay.width,EquipDisplay.height), new Vector2(0.5f, 0.5f)));
    }