public void NextGameRound()
{
foreach (Player p in _players)
{
p.Reset();
}
_audioSource.Stop();
_audioSource.clip = gameMusic.sacrificeRoundMusic;
_audioSource.Play();
_itemHasSpawned = false;
_timesSkullHasSpawned = 0;
_altar.Reset();
if (_skullsInField.Count > 0)
{
foreach (GameObject g in _skullsInField)
{
Destroy(g);
}
_skullsInField.Clear();
}
_mariachiHasSpawned = false;
_gameRound = GameRounds.SacrificeRound;
}