void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.tag == "Player")
{
if (HeldItems.heldSacrificialItems >= 1)
{
LightIntensity.changeColour = true;
sacrificedItems += HeldItems.heldSacrificialItems;
}
HeldItems.Reset();
// Start the particle system and start the ritual
if (sacrificedItems == itemsNeeded)
{
StartRitual();
}
}
}