Altar.OnCollisionEnter2D C# (CSharp) Method

OnCollisionEnter2D() private method

private OnCollisionEnter2D ( Collision2D other ) : void
other Collision2D
return void
    void OnCollisionEnter2D(Collision2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            if (HeldItems.heldSacrificialItems >= 1)
            {
                LightIntensity.changeColour = true;
                sacrificedItems += HeldItems.heldSacrificialItems;
            }
            HeldItems.Reset();

            // Start the particle system and start the ritual
            if (sacrificedItems == itemsNeeded)
            {
                StartRitual();
            }
        }
    }