void StartScene ()
{
// Fade the texture to clear.
FadeToClear();
// If the texture is almost clear...
if(screenFader.color.a <= 0.01f)
{
// ... set the colour to clear and disable the GUITexture.
screenFader.color = Color.clear;
screenFader.enabled = false;
// The scene is no longer starting.
sceneStarting = false;
}
}