public void EndScene ()
{
// Make sure the texture is enabled.
screenFader.enabled = true;
// Start fading towards black.
FadeToBlack();
// If the screen is almost black...
if (screenFader.color.a >= 0.45f) {
// ... reload the level.
sceneEnding = false;
if(destination == "Welcome"){
Application.LoadLevel ("WelcomeScreen");
}
}
}