wServer.realm.entities.player.Player.HandleQuest C# (CSharp) 메소드

HandleQuest() 개인적인 메소드

private HandleQuest ( RealmTime time ) : void
time RealmTime
리턴 void
        private void HandleQuest(RealmTime time)
        {
            if (time.tickCount%500 == 0 || questEntity == null || questEntity.Owner == null)
            {
                var newQuest = FindQuest();
                if (newQuest != null && newQuest != questEntity)
                {
                    Owner.Timers.Add(new WorldTimer(100, (w, t) =>
                    {
                        psr.SendPacket(new QuestObjIdPacket
                        {
                            ObjectID = newQuest.Id
                        });
                    }));
                    questEntity = newQuest;
                }
            }
        }