Zeplin.ZeplinGame.Update C# (CSharp) 메소드

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void
        protected override void Update(GameTime gameTime)
        {
            Input.UpdateInput();
            testMap.Update(gameTime);
            if (OnUpdate != null) OnUpdate(gameTime);
            base.Update(gameTime);
        }