Universe.Region.SceneObjectGroup.ForcePersistence C# (CSharp) 메소드

ForcePersistence() 공개 메소드

Force all prims in the scene object to persist
public ForcePersistence ( ) : void
리턴 void
        public void ForcePersistence()
        {
            //Force normal backup
            HasGroupChanged = true;
            ForceInventoryPersistence();
        }
SceneObjectGroup