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Universe
Physics
OpenDynamicsEngine
ODEPhysicsScene
RemoveCharacter
Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.RemoveCharacter C# (CSharp) 메소드
ODEPhysicsScene 1 문서
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프로젝트 열기: Virtual-Universe/Virtual-Universe
RemoveCharacter()
개인적인
메소드
Removes a character from the list of avatars currently in the scene Internally locked, as it is called only in the Simulation Changes loop
private
RemoveCharacter
(
ODECharacter
chr
) :
void
chr
ODECharacter
리턴
void
internal void RemoveCharacter(ODECharacter chr) { _characters.Remove(chr); }
ODEPhysicsScene
AddActivePrim
AddAvatar
AddCharacter
AddCollisionEventReporting
AddGravityPoint
AddODECollision
AddPrimShape
AddSimulationChange
BadCharacter
BadPrim
CalculateGravity
CalculateSpaceArrayItemFromPos
CalculateSpaceForGeom
CheckDupe
Collision_accounting_events
Collision_optimized
CreateContacJoint
Dispose
GetContactParam
GetCurContactGeom
GetGravityForce
GetTerrainHeightAtXY
GetTopColliders
GetWaterLevel
Initialize
IsNearBody
NeedsMeshing
ODEPhysicsScene
PostInitialize
RaycastWorld
RecalculateSpaceForGeom
RemCollisionEventReporting
RemoveActivePrim
RemoveAvatar
RemoveCharacter
RemovePrim
RemovePrimThreadLocked
SetGravityForce
SetTerrain
SetWaterLevel
Simulate
SupportsRayCast
WhichSpaceAmIIn
command
start
step