UnityEngine.QualitySettings.INTERNAL_set_shadowCascade4Split C# (CSharp) 메소드

INTERNAL_set_shadowCascade4Split() 개인적인 메소드

private INTERNAL_set_shadowCascade4Split ( Vector3 &value ) : void
value Vector3
리턴 void
        private static extern void INTERNAL_set_shadowCascade4Split(ref Vector3 value);
        [ExcludeFromDocs]