UnityEngine.QualitySettings.INTERNAL_get_shadowCascade4Split C# (CSharp) 메소드

INTERNAL_get_shadowCascade4Split() 개인적인 메소드

private INTERNAL_get_shadowCascade4Split ( Vector3 &value ) : void
value Vector3
리턴 void
        private static extern void INTERNAL_get_shadowCascade4Split(out Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]