UnityEngine.NetworkViewID.Internal_GetOwner C# (CSharp) 메소드

Internal_GetOwner() 정적인 개인적인 메소드

static private Internal_GetOwner ( NetworkViewID value, NetworkPlayer &player ) : void
value NetworkViewID
player NetworkPlayer
리턴 void
        internal static void Internal_GetOwner(NetworkViewID value, out NetworkPlayer player)
        {
            INTERNAL_CALL_Internal_GetOwner(ref value, out player);
        }