UnityEngine.NavMesh.INTERNAL_CALL_CalculatePathInternal C# (CSharp) 메소드

INTERNAL_CALL_CalculatePathInternal() 개인적인 메소드

private INTERNAL_CALL_CalculatePathInternal ( Vector3 &sourcePosition, Vector3 &targetPosition, int areaMask, NavMeshPath path ) : bool
sourcePosition Vector3
targetPosition Vector3
areaMask int
path NavMeshPath
리턴 bool
        private static extern bool INTERNAL_CALL_CalculatePathInternal(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

예제 #1
0
 internal static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
 {
     return(NavMesh.INTERNAL_CALL_CalculatePathInternal(ref sourcePosition, ref targetPosition, areaMask, path));
 }