static public int SampleAnimation(IntPtr l)
{
try{
UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l);
UnityEngine.AnimationClip a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
self.SampleAnimation(a1, a2);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}