UnityEngine.SceneManagement.SceneManager.LoadSceneAsyncNameIndexInternal C# (CSharp) 메소드

LoadSceneAsyncNameIndexInternal() 개인적인 메소드

private LoadSceneAsyncNameIndexInternal ( string sceneName, int sceneBuildIndex, bool isAdditive, bool mustCompleteNextFrame ) : AsyncOperation
sceneName string
sceneBuildIndex int
isAdditive bool
mustCompleteNextFrame bool
리턴 UnityEngine.AsyncOperation
        private static extern AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, bool isAdditive, bool mustCompleteNextFrame);
        /// <summary>

Usage Example

예제 #1
0
 public static AsyncOperation LoadSceneAsync(string sceneName, LoadSceneParameters parameters)
 {
     return(SceneManager.LoadSceneAsyncNameIndexInternal(sceneName, -1, parameters, false));
 }
All Usage Examples Of UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal