public static CreateScene ( string sceneName ) : |
||
sceneName | string | The name of the new scene. It cannot be empty or null, or same as the name of the existing scenes. |
리턴 |
public static Scene CreateScene(string sceneName)
{
Scene scene;
INTERNAL_CALL_CreateScene(sceneName, out scene);
return scene;
}
public static Scene CreateScene(string sceneName) { CreateSceneParameters parameters = new CreateSceneParameters(LocalPhysicsMode.None); return(SceneManager.CreateScene(sceneName, parameters)); }