UnityEngine.Networking.NetworkTransport.Receive C# (CSharp) 메소드

Receive() 개인적인 메소드

private Receive ( int &hostId, int &connectionId, int &channelId, byte buffer, int bufferSize, int &receivedSize, byte &error ) : NetworkEventType
hostId int
connectionId int
channelId int
buffer byte
bufferSize int
receivedSize int
error byte
리턴 NetworkEventType
        public static extern NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

예제 #1
0
        public static NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
        {
            NetworkEventType @event = NetworkTransport.Receive(out hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);

            return(BaseReceive(@event, hostId, ref connectionId, ref channelId, buffer, bufferSize, ref receivedSize, ref error));
        }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::Receive