public static ConnectToNetworkPeer ( int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, byte &error ) : int | ||
hostId | int | |
address | string | |
port | int | |
exceptionConnectionId | int | |
relaySlotId | int | |
network | NetworkID | |
source | SourceID | |
node | NodeID | |
error | byte | |
리턴 | int |
public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error)
{
return ConnectToNetworkPeer(hostId, address, port, exceptionConnectionId, relaySlotId, network, source, node, 0, 0f, out error);
}
NetworkTransport::ConnectToNetworkPeer ( int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, int bytesPerSec, float bucketSizeFactor, byte &error ) : int |
void ConnectWithRelay(MatchInfo info) { m_AsyncConnect = ConnectState.Connecting; Update(); byte error; m_ClientConnectionId = NetworkTransport.ConnectToNetworkPeer( m_ClientId, info.address, info.port, 0, 0, info.networkId, Utility.GetSourceID(), info.nodeId, out error); m_Connection = (NetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass); m_Connection.SetHandlers(m_MessageHandlers); m_Connection.Initialize(info.address, m_ClientId, m_ClientConnectionId, m_HostTopology); if (error != 0) { Debug.LogError("ConnectToNetworkPeer Error: " + error); } }