UnityEngine.Networking.ChannelPacket.ChannelPacket C# (CSharp) 메소드

ChannelPacket() 공개 메소드

public ChannelPacket ( int packetSize, bool isReliable ) : System
packetSize int
isReliable bool
리턴 System
        public ChannelPacket(int packetSize, bool isReliable)
        {
            this.m_Position = 0;
            this.m_Buffer = new byte[packetSize];
            this.m_IsReliable = isReliable;
        }