UnityEngine.Networking.ChannelPacket.ChannelPacket C# (CSharp) Method

ChannelPacket() public method

public ChannelPacket ( int packetSize, bool isReliable ) : System
packetSize int
isReliable bool
return System
        public ChannelPacket(int packetSize, bool isReliable)
        {
            this.m_Position = 0;
            this.m_Buffer = new byte[packetSize];
            this.m_IsReliable = isReliable;
        }