static private ConvertRotationPropertiesToDefaultInterpolation ( |
||
clip | ||
selection | ||
리턴 | UnityEditor.EditorCurveBinding[] |
internal static EditorCurveBinding[] ConvertRotationPropertiesToDefaultInterpolation(AnimationClip clip, EditorCurveBinding[] selection)
{
return ConvertRotationPropertiesToInterpolationType(selection, Mode.Baked);
}