UnityEditor.MeshUtility.ComputeTextureBoundingHull C# (CSharp) 메소드

ComputeTextureBoundingHull() 개인적인 메소드

private ComputeTextureBoundingHull ( Texture texture, int vertexCount ) : Vector2[]
texture UnityEngine.Texture
vertexCount int
리턴 Vector2[]
        internal static extern Vector2[] ComputeTextureBoundingHull(Texture texture, int vertexCount);
        /// <summary>