UnityEditor.MeshUtility.ComputeTextureBoundingHull C# (CSharp) Méthode

ComputeTextureBoundingHull() private méthode

private ComputeTextureBoundingHull ( Texture texture, int vertexCount ) : Vector2[]
texture UnityEngine.Texture
vertexCount int
Résultat Vector2[]
        internal static extern Vector2[] ComputeTextureBoundingHull(Texture texture, int vertexCount);
        /// <summary>