public WriteToMaterialPropertyBlock ( |
||
materialblock | ||
changedPropertyMask | int | |
리턴 | void |
public void WriteToMaterialPropertyBlock(MaterialPropertyBlock materialblock, int changedPropertyMask)
{
ShaderUtil.ApplyMaterialPropertyToMaterialPropertyBlock(this, changedPropertyMask, materialblock);
}
public static void SetupMaterialPropertyBlock(MaterialProperty materialProp, int changedMask, Renderer target) { MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); target.GetPropertyBlock(materialPropertyBlock); materialProp.WriteToMaterialPropertyBlock(materialPropertyBlock, changedMask); target.SetPropertyBlock(materialPropertyBlock); }