UnityEditor.EulerCurveCombinedRenderer.EvaluateQuaternionCurvesDirectly C# (CSharp) 메소드

EvaluateQuaternionCurvesDirectly() 개인적인 메소드

private EvaluateQuaternionCurvesDirectly ( float time ) : Quaternion
time float
리턴 Quaternion
        private Quaternion EvaluateQuaternionCurvesDirectly(float time)
        {
            return new Quaternion(this.quaternionX.Evaluate(time), this.quaternionY.Evaluate(time), this.quaternionZ.Evaluate(time), this.quaternionW.Evaluate(time));
        }