private EvaluateQuaternionCurvesDirectly ( float time ) : Quaternion | ||
time | float | |
리턴 | Quaternion |
private Quaternion EvaluateQuaternionCurvesDirectly(float time)
{
return new Quaternion(this.quaternionX.Evaluate(time), this.quaternionY.Evaluate(time), this.quaternionZ.Evaluate(time), this.quaternionW.Evaluate(time));
}