UnityEditor.EulerCurveCombinedRenderer.EulerCurveCombinedRenderer C# (CSharp) 메소드

EulerCurveCombinedRenderer() 공개 메소드

public EulerCurveCombinedRenderer ( AnimationCurve quaternionX, AnimationCurve quaternionY, AnimationCurve quaternionZ, AnimationCurve quaternionW, AnimationCurve eulerX, AnimationCurve eulerY, AnimationCurve eulerZ ) : System
quaternionX AnimationCurve
quaternionY AnimationCurve
quaternionZ AnimationCurve
quaternionW AnimationCurve
eulerX AnimationCurve
eulerY AnimationCurve
eulerZ AnimationCurve
리턴 System
        public EulerCurveCombinedRenderer(AnimationCurve quaternionX, AnimationCurve quaternionY, AnimationCurve quaternionZ, AnimationCurve quaternionW, AnimationCurve eulerX, AnimationCurve eulerY, AnimationCurve eulerZ)
        {
            this.quaternionX = quaternionX;
            this.quaternionY = quaternionY;
            this.quaternionZ = quaternionZ;
            this.quaternionW = quaternionW;
            this.eulerX = (eulerX != null) ? eulerX : new AnimationCurve();
            this.eulerY = (eulerY != null) ? eulerY : new AnimationCurve();
            this.eulerZ = (eulerZ != null) ? eulerZ : new AnimationCurve();
        }