void DrawStatus()
{
if (Type == PlayerType.Human)
{
ScreenManager.SpriteBatch.Draw(statusTab[PlayerNum][TeamNum], globalLocations[PlayerNum], Color.White);
ScreenManager.SpriteBatch.Draw(healthicon, healthIconLocations[PlayerNum], Color.White);
ScreenManager.SpriteBatch.Draw(numUnitsIcon, numUnitsIconLocations[PlayerNum], Color.White);
SpriteBatchExtensions.DrawInt32(ScreenManager.SpriteBatch, statusScreenFont, Health, statusHealthLocation[PlayerNum], Color.White);
//ScreenManager.SpriteBatch.DrawString(statusScreenFont, HealthString, statusHealthLocation[PlayerNum], Color.White);
SpriteBatchExtensions.DrawInt32(ScreenManager.SpriteBatch, statusScreenFont,
UnitCollection.UnitCountForPlayer(PlayerNum), statusNumberOfUnitsLocation[PlayerNum], Color.White);
///ScreenManager.SpriteBatch.DrawString(statusScreenFont, UnitCollection.UnitCountForPlayerString(PlayerNum),
// statusNumberOfUnitsLocation[PlayerNum], Color.White);
}
else
{
ScreenManager.SpriteBatch.Draw(computerTags[TeamNum], globalLocations[PlayerNum], Color.White);
ScreenManager.SpriteBatch.Draw(healthicon, healthIconLocations[PlayerNum], Color.White);
ScreenManager.SpriteBatch.Draw(numUnitsIcon, numUnitsIconLocations[PlayerNum], Color.White);
SpriteBatchExtensions.DrawInt32(ScreenManager.SpriteBatch, statusScreenFont, Health, statusHealthLocation[PlayerNum], Color.White);
//ScreenManager.SpriteBatch.DrawString(statusScreenFont, HealthString,
// statusHealthLocation[PlayerNum], Color.White);
SpriteBatchExtensions.DrawInt32(ScreenManager.SpriteBatch, statusScreenFont,
UnitCollection.UnitCountForPlayer(PlayerNum), statusNumberOfUnitsLocation[PlayerNum], Color.White);
//ScreenManager.SpriteBatch.DrawString(statusScreenFont, UnitCollection.UnitCountForPlayerString(PlayerNum),
//statusNumberOfUnitsLocation[PlayerNum], Color.White);
}
}