public CShadower(SPGame mGame, CBody mCBody, bool mIsDrawn, Color mColor, int mMultiplier = 35)
{
_game = mGame;
_cBody = mCBody;
_isDrawn = mIsDrawn;
_color = mColor;
_vertexArrays = new List<Vertex[]>();
ShadowCaster = new ShadowCaster(_cBody.Position, mMultiplier);
if (_isDrawn) _game.AddDrawAction(Draw, -10);
}