public CShadower(SPGame mGame, CBody mCBody, bool mIsDrawn, Color mColor, int mMultiplier = 35) { _game = mGame; _cBody = mCBody; _isDrawn = mIsDrawn; _color = mColor; _vertexArrays = new List<Vertex[]>(); ShadowCaster = new ShadowCaster(_cBody.Position, mMultiplier); if (_isDrawn) _game.AddDrawAction(Draw, -10); }